I’m still confused if I should wait to have 6 mixels and place them in batches, or place whenever a new pixel is available, my gut feeling tells me one every 30 seconds is more efficient?
It doesn’t matter whether you place 1 pixel every 30 seconds or 6 every 3 minutes. One thing to keep in mind tho is that the 30 second timer seems to reset every time you place a pixel. For example, if you’re at 0 pixels, gain 1, wait 15 seconds, and then place it, you’ll still have to wait another 30 seconds for the next pixel. Meaning you basically lost 15 seconds. So I think the most efficient strategy is to place all 6 pixels as soon as you gain the 6th one.
I think my confusion was that the cooldown would add 30s on top of the existing cooldown per pixel so i’d end up thinking i had to wait 180s for a 6th pixel, but now it shows 30s every time, thank you for the fix!
I’m still confused if I should wait to have 6 mixels and place them in batches, or place whenever a new pixel is available, my gut feeling tells me one every 30 seconds is more efficient?
It doesn’t matter whether you place 1 pixel every 30 seconds or 6 every 3 minutes. One thing to keep in mind tho is that the 30 second timer seems to reset every time you place a pixel. For example, if you’re at 0 pixels, gain 1, wait 15 seconds, and then place it, you’ll still have to wait another 30 seconds for the next pixel. Meaning you basically lost 15 seconds. So I think the most efficient strategy is to place all 6 pixels as soon as you gain the 6th one.
this has been fixed, you no longer have to time your pixels out!
if you place pixels mid-countdown, it will still keep the 15s (or what it was at) until the next pixel
cc @inlandempire@jlai.lu
I think my confusion was that the cooldown would add 30s on top of the existing cooldown per pixel so i’d end up thinking i had to wait 180s for a 6th pixel, but now it shows 30s every time, thank you for the fix!
Oh okay makes sense, thank you!