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  • AbouBenAdhem@lemmy.world
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    11 months ago

    Have some of the rules (like cooldown time and overdrawing penalty) vary spatially across the canvas. So there could be a “fast/dynamic” corner where it’s easy to interact and compete, and a “slow/static” corner where things stay put more (with intermediate values in between).

    This could also be good feedback for future runs, because people could experience a variety of settings on the same canvas and see which they prefer.