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Cake day: June 15th, 2023

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  • When I learned how to use xEdit I saw this video https://www.youtube.com/watch?v=khJWk6EUGtU

    There was another video too but I don’t seem to have it bookmarked.

    xEdit, known as SSEEdit to Skyrim SE players

    Yeah, so the thing is xEdit, SSEEdit, FO4Edit, or whatever, they’re all the same. You literally just rename xEdit depending on which game you’re using it for.

    So when modding Skyrim Special Edition you rename it to SSEEdit

     

    And I can’t recommend xEdit enough. If you’ve got a lot of mods there will inevitably be mod conflicts.

    With xEdit you can quickly (and fairly easily) make merged patches to combine the changes of multiple mods into a single new mod.

    e.g. one of the mod might change how Potions look, another how much they cost, and a 3rd what their effects are. Normally only the mod last in the load order will have it’s changes apply, but with a merged mod you can combine all the changes and resolve the conflict.

     

    With xEdit you can also modify stuff from the game and create your own mods. There’s lots of little tweaks I wanted, like changing carry weight, duration of Fortify potions, make food useful, remove salt from lots of recipes, change the player starting skill levels, etc. etc.

    There’s existing mods that do all those things, but if you want it to be exactly how you want it rather than how the modmaker wants it you have to tweak the numbers yourself.

     

    With one of the scripts Automation Tools for TES5Edit adds I even made my own Perk Trees in xEdit: https://www.nexusmods.com/skyrim/mods/49373

     

    It was definitely daunting and somewhat confusing in the beginning, but it was definitely worth it and I can’t recommend xEdit enough.