

Ah okay gotcha. It’s still a pretty nice user interface for them to browse and download so it may be a good option for native games rather than emulated. Thank you for the suggestion!


Ah okay gotcha. It’s still a pretty nice user interface for them to browse and download so it may be a good option for native games rather than emulated. Thank you for the suggestion!


Does this work with both retro games (ROMs) in addition to modern games?


I’ve never used it. Would multiple people be able to play at the same time? From what I understand of this, the server is what is actually running the game and the client is just basically remote viewing that game. So if more than one person wanted to play at the same time from the server it would not be able to provide both? Or is that just incorrect information.


Fuck off my post, bot.


Fuck off my post, bot.


Thanks! I’m trying to limit their need to download the entire library again. I mean I could just buy some large SD cards and make copies of the library and give them, but that doesn’t feel like an ideal solution. Someone mentioned Romm which looks good, though I’m curious how to handle larger files too (up to like PS2 and even modern games).


This looks cool. So they never get a local copy of the game file, it always stays on my server side I think? It also seems to say that the system saves are not available yet but coming soon, which means if they were to play one day and pick it up a week later their progress would be reset; is that correct?
Someone else suggested gameyfin, and it does look like a nice user interface for native games rather than emulated, so I’ve added it to the list to research!