I doubt bethesda/microsoft is going to go back to work on Skyrim VR. Yes, the game has been republished to hell on every platform possible, but they went minimal effort on every one of them, so I don’t see them “correcting” VR, which is rather involved, and is not guaranteed to get them much more sales. We don’t know yet what mainstream impact Steam Frame will have.
Since VR is basically an old SE build with basic VR tacked on it and mod support disabled, there is surprisingly little to do to enable mods. Mod Organizer 2 does most of the work, can’t remember which tutorial I used but there are a few of them. The different version of the engine is a problem, but most mods are now relying on library mods and SKSE which have been ported to work on the VR build, along with the new mod format introduced with anniversary edition.
So even for SE mods not made for VR, get SkSE, the VR build version of the address library, and the VR ports of any required library, and chances are it’ll work (unless it makes things that don’t really work in VR of course).


Yeah, well, my main Skyrim experience nowadays is Skyrim VR. The heat death of the Universe will come before they update that one.