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Cake day: September 3rd, 2023

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  • brsrklf@jlai.luOPtoSkyrim Mods@lemmy.worldVR modding
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    5 months ago

    I doubt bethesda/microsoft is going to go back to work on Skyrim VR. Yes, the game has been republished to hell on every platform possible, but they went minimal effort on every one of them, so I don’t see them “correcting” VR, which is rather involved, and is not guaranteed to get them much more sales. We don’t know yet what mainstream impact Steam Frame will have.

    Since VR is basically an old SE build with basic VR tacked on it and mod support disabled, there is surprisingly little to do to enable mods. Mod Organizer 2 does most of the work, can’t remember which tutorial I used but there are a few of them. The different version of the engine is a problem, but most mods are now relying on library mods and SKSE which have been ported to work on the VR build, along with the new mod format introduced with anniversary edition.

    So even for SE mods not made for VR, get SkSE, the VR build version of the address library, and the VR ports of any required library, and chances are it’ll work (unless it makes things that don’t really work in VR of course).


  • brsrklf@jlai.luOPtoSkyrim Mods@lemmy.worldVR modding
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    10 months ago

    No need to feel awful, I am aware lemmy communities in general are not that active and this is kind of a niche inside one.

    I do use MO2, indeed it makes experimenting with mods a lot easier, since you can remove and swap everything cleanly. I have not tried using any mod list though, I mostly hunt for every mod the old way.

    I wasn’t aware you could get the free CC stuff to work with VR. I need to try that.

    Obviously I use VRIK, HIGGS, PLANCK, spell wheel. Completely necesary for immersion and spending the less possible time in the inventory menu. Inventory is not even fun in flat Elder Scrolls, it’s totally shit in VR. It was a bit hard to find good holster positions in VRIK and use them reliably, but once it works, it’s very satisfying.

    Oh, and weapon throw. Crazy fun. I am just using the Thor Hammer settings with a bit longer auto-return so it’s not completely overpowered. I tried manual thrown weapon pickup but it doesn’t work great IMO. But sheathing daggers everywhere on your arms/thighs to throw in a fight is great. Occasionally an axe for those “fuck you in particular” moments.

    On a graphical level, I am using a lot of replacers (cathedral plants and armours, SMIM, 3BBB and HIMBO bodies and related clothes replacers). The plants in particular are impossible to not replace for me, the default models are so low poly and they’re so literally in your face all the time in VR it’s kind of unbearable. I got oBody (NPC-level body variants) to work and it’s great for variety, although it has the con of needing Racemenu VR which is still a huge mess. Chargen UI is completely botched, list menus mostly don’t work, overlays cause invisibility glitches and need to be disabled…

    I have tried community shaders but never got it to work, lots of glitches, weird UI shadows, weird water that literally hurts eyes. So I just went back and just use LUX to improve lighting a bit. The effect is limited, Quest headset is not good with dark environments so I don’t set it too dark, but it’s still better than vanilla.

    Interesting NPCs is a must to me, they’ve got good companions and I often wonder whether their flavour NPC are a vanilla character I had not noticed or from the mod. Well, until they start speaking for ages, because no vanilla NPC has that much dialogue, sometimes they really go overboard. But it’s nice. Using Nether’s Follower Frawework to manage standard companions.

    My quest/NPC selection is a bit limited because I don’t want to use Fuz Ro D-oh VR for non-voiced lines. I would if it was only acrivated for silent lines, but the VR version apparently can only work by always activating subtitles, and it’s too distracting in VR IMO.

    Tried some immersive stuff like the mine, chop and drop physics-based stuff (better than the glitchy vanilla non-animation, especially mining), auto-sneak and jump with headset height (works, but a bit hard to find good height thresholds and just a bit tiring if you sneak a lot).

    And a ungodly amount of custom clothing and armour, but, that’s just my unhealthy addiction.