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zippy@ero.ani.socialto
Anime@ani.social•[Episode] The Exiled Heavy Knight Knows How to Game the System • Tsuihou Sareta Tensei Juukishi wa Game Chishiki de Musou Suru - Episode 17 discussionEnglish
2·13 days agoI wouldn’t be surprised if CGI was involved in some of Frieren’s more badass fight scenes; they’ve just evolved the techniques from when Berserk did it.
Three years from now, the new hype anime will do a flyover shot they wouldn’t have otherwise had the resources to draw, and no one will complain about CGI because they evolved the techniques from when Heavy Knight did it.
zippy@ero.ani.socialto
Anime@ani.social•[Episode] The Exiled Heavy Knight Knows How to Game the System • Tsuihou Sareta Tensei Juukishi wa Game Chishiki de Musou Suru - Episode 17 discussionEnglish
2·15 days agoI wonder if this studio is getting paid to be the testing ground for new techniques.
Their reputation is in the perfect spot to make an anime to demo the risky tech no one else will touch.
The aerial fly-in shot of the city was pretty impressive; I bet we see stuff like that adopted by other studios in the next couple of years.
zippy@ero.ani.socialto
Anime@ani.social•[Episode] Saga of Tanya the Evil Season 2 • Youjo Senki II - Episode 12 discussionEnglish
2·1 month agoWe didn’t see him die, so I’m assuming he’s alive.
Probably figured out how to let go of his weapon after being body slammed through a bomber.

So you agree with me. Some studios took the risk years back, other studios built on that work, and now “these days” no one’s complaining about that kind of CGI.
Static background CGI work like what you’re talking about is now a solved problem.
Between that and not paying your employees, you’ve got a safe way to stretch the budget.
What are you talking about? GoHands is notoriously unique. Their unique style is one of the things people complain about the most. In just one episode, you’ve got:
Every week, GoHands puts out six minutes of genuinely new, experimental animation work. Sometimes it makes you nauseous, especially when they spend the rest of the runtime showing it to you over and over again.
They’re not hiding behind industry best practice, they’re taking creative risks and pissing people off, while putting out full seasons and paying their employees on time.
Maybe a few years from now, more studios will take what works from GoHands’ anime, and crazy cinematic continuous shots, individually animated background characters and fully rendered cityscapes will be “pretty normal in anime these days”.