Koukaku Kidoutai: THE GHOST IN THE SHELL, episode 1

Alternative Names
GITS 2026, Koukaku Kidoutai (2026), The Ghost in the Shell (2026), 攻殻機動隊 (2026)
Additional Links
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All discussions
| Episode | Link |
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| 1 | Link |
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Let’s say I take your argument in good faith, that this would still suck even if it wasn’t named GitS and that your rose-tinted glasses for the 1995 movie aren’t affecting you here. Sure, I believe you.
You mentioned cinematography twice, so let me ask you this… what? Why? What part of the cinematography didn’t click? Because I thought it was very creative!
We have high angle shots, low angle shots, bird’s eye view, mirrors, characters in foreground/background with a rack focus. We have some different POV shots of the tachikomas, some shots of how cramped the characters are when piloting them, we have a couple different HUDs for different characters/factions, the final 2 bullets that Motoko fires is actually a gorgeous tracking shot, I think the slow motion works wonders for it.
There’s a lot of variety to the shots and their composition, I think it gives the episode a lot of character. SAC has it’s own character as a police procedural drama, but it’s pretty plain by comparison. It’s straightforward and non-distracting, which is totally valid, just a different style to suit a different show.
So, what part of the cinematography here did you not like? Or are you just throwing words around that you know have something to do with filmmaking?