I was reading a homelab discussion about NUTs (Network UPS Tools) that left me scratching my head and wondering "…why? Is complexity for complexities sake part of homelabs? Isn’t this a huge overkill for one machine? Just…use a UPS? "
Then I got to thinking more broadly about homelabbing and I started to wonder if there weren’t maybe (at least) two different schools of thought.
Using home media as example -
- Store the original.
- Detect the client.
- Transcode when required.
- Monitor the GPU.
- Add reverse proxy et al
- Track bandwidth.
- Add user accounts
- Add failover.
- Graph the result.
- Dashboard.
Vs
- Store a common compatible file for your devices.
- Play it directly.
Which school of thought are you and why?
PS: not throwing shade. I get it; for some people, complexity, learning infrastructure, practicing skills for work etc is part of the why. For me, complexity as recreation is suspiciously like work after work.
Perhaps there’s an odd Venn diagram between homelabbing, interest in ownership / useful capability and infrastructure that could make for a fun discussion. For you, is homelabbing a means to an end or is it an end in itself?
EDIT: Feel free to consider “home-lab” and “self hosted” as synonyms for the purpose of this discussion (although I am aware they are somewhat different in scope).


I think it’s like anything else people do. Some are quite satisfied at a moderately basic level. Others tho, implement K8 clusters, etc, a complexity level I have no interest in. Take golf for example. I used to play quite regularly. I had a raggedy old bag and some beginner level clubs I bought third hand. My buddy had every golf gadget you could possibly imagine. Thousands of dollars to whack a ball around a course and into a hole, on an amateur level. I’m thinking, ‘Dude, this isn’t the Masters Tournament at the Augusta National. We’re just whacking balls into holes and having a few beers on the weekend’ . But, every time we got together, he just had to show me his new gadget that cost him hundreds of dollars and added even more complexity to the game.