I’ve worked cgi professionally since 1994 and unlike other artists I don’t feel treathened by AI, I embrace it, and I’ve been using AI myself too for years now. What people don’t realize is how much more productive artists can be using this tool. Thats all it is, a tool.
Corridor Digital seems to get it. They’ve dorked with it to fill in for missing frames. They’re using it to relight flat greenscreen shots for their D&D… podcast? Anyway those relit shots look like PS3 cinematics, but they’re putting real dudes in real costumes inside a video game, basically in real time. Nitpicking the quality is missing the point. Getting all the shots they’re doing, but “properly,” would take ten times as long and cost a hundred times as much. It’s the same dudes putting in just as much work as the previous season. Anyone shouting ‘not art!’ doesn’t mean things when they say words.
The same dudes also used neural networks to fix greenscreen. They rendered a bunch of scenes with complex alpha blending, and built a neural network on that synthetic data. Unsurprisingly, the example-based universal approximator is pretty good at approximating from similar examples.
I’ve worked cgi professionally since 1994 and unlike other artists I don’t feel treathened by AI, I embrace it, and I’ve been using AI myself too for years now. What people don’t realize is how much more productive artists can be using this tool. Thats all it is, a tool.
Corridor Digital seems to get it. They’ve dorked with it to fill in for missing frames. They’re using it to relight flat greenscreen shots for their D&D… podcast? Anyway those relit shots look like PS3 cinematics, but they’re putting real dudes in real costumes inside a video game, basically in real time. Nitpicking the quality is missing the point. Getting all the shots they’re doing, but “properly,” would take ten times as long and cost a hundred times as much. It’s the same dudes putting in just as much work as the previous season. Anyone shouting ‘not art!’ doesn’t mean things when they say words.
The same dudes also used neural networks to fix greenscreen. They rendered a bunch of scenes with complex alpha blending, and built a neural network on that synthetic data. Unsurprisingly, the example-based universal approximator is pretty good at approximating from similar examples.
Pretty soon we won’t be able to tell whats AI anymore. What are they gonna complain about then?