Digimon is so much better than pokemon. Besides, they were developed around the same time anyway, so it’s not possible for it to be a knock off. The ideas of monster hunting and taming isn’t exactly novel, wasn’t even original back then.
It doesn’t have much in common with Pokemon at all, IMO… I wouldn’t even describe the concept as “monster hunting and taming,” really. Both have kids who partner up with monsters that start out cute and endearing and evolve to more powerful forms… Which is a significant part of the premise, but the similarities fall off pretty sharply after that.
The games are monster taming. The show, yeah, I’d agree with that. You aren’t exactly going out hunting for more digimon in the show. That’s why it was better to me. The premise was actually more complex than, gotta catch em all.
Oh yeah, maybe-- I’m not familiar with many of the games. I mostly remember the TCG and virtual pets (better than Tamagotchi to boot), plus the series. Very different. Pokemon had zero impact on my mental model for cybersecurity and distributed systems.
It varies wildly though, recently there’s a difference where Digimon World is tamagotchi one where you take care of 1 or 2 digimons and try to get different evolutions everytime they die and become an egg again; and Digimon Story which plays like a regular turn based RPG with 3 monsters in the party and you “capture” the other ones.
The Digimon anime was straight up fire. The digitations (?) were absolutely wild. Not like, it’s a bigger rat now but really insane. Loved it as a child
Digimon is so much better than pokemon. Besides, they were developed around the same time anyway, so it’s not possible for it to be a knock off. The ideas of monster hunting and taming isn’t exactly novel, wasn’t even original back then.
The title is a nod at Palworlds current relevance.
Digimon similarly did a lot of stuff Pokémon wouldn’t.
Digimon started as a Tamogotchi clone more than a Pokémon clone, the original Digimon toys were virtual pet devices.
Clone is a weird word, since both toys had the same people behind them.
And the early Wonderswan games were basically tamagotchi with short path battles, a true upgrade I feel.
It doesn’t have much in common with Pokemon at all, IMO… I wouldn’t even describe the concept as “monster hunting and taming,” really. Both have kids who partner up with monsters that start out cute and endearing and evolve to more powerful forms… Which is a significant part of the premise, but the similarities fall off pretty sharply after that.
The games are monster taming. The show, yeah, I’d agree with that. You aren’t exactly going out hunting for more digimon in the show. That’s why it was better to me. The premise was actually more complex than, gotta catch em all.
Oh yeah, maybe-- I’m not familiar with many of the games. I mostly remember the TCG and virtual pets (better than Tamagotchi to boot), plus the series. Very different. Pokemon had zero impact on my mental model for cybersecurity and distributed systems.
It varies wildly though, recently there’s a difference where Digimon World is tamagotchi one where you take care of 1 or 2 digimons and try to get different evolutions everytime they die and become an egg again; and Digimon Story which plays like a regular turn based RPG with 3 monsters in the party and you “capture” the other ones.
The Digimon anime was straight up fire. The digitations (?) were absolutely wild. Not like, it’s a bigger rat now but really insane. Loved it as a child
Haha exactly
Unfortunately it suffered even more from the “it evolves into an anthropomorphic animal” syndrome than pokemon does…